![]() Note Regardless what the "build roof" zoning says, you can only build roofs a certain distance (IIRC 6 tile) from a wall/mountain. ![]() But by explicitly marking a zone as a "build roof" zone, your colonists will always construct a roof there. The "build roof" zoning can make it possible for you to build roofs where your colonists wouldn't automatically build one.īy default, colonists only build roofs over enclosed spaces (rooms). ![]() This also means your constructor will deconstruct any existing roof. The "no roof" zoning will make sure that no roof gets built on the tiles you've selected. These work exactly like zoning tools that you use for the home zone and any custom zone you've created. If you go into the zoning tools (the topmost menu on the right of the Architect menu, where the stockpile and growing zones are), you will find buttons to add/remove "no roof" zones.
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